Ocean Ruler
Game summary
Fight undersea monsters for enormous riches in this action-packed, feature-filled shooting game. Kill the King Crab, Giant Turtle, Monster Shark or Royal Octopus to win up to 800x your bet. Capture the crabs for cash prizes or upgraded guns. Trigger the Vortex, Rockets and Chain Reaction features to boost your wins!
Certifications:MALTA, UK
Game Features
Game Rules
The objective of the game is to obtain coins by shooting fish or objects. In order to start shooting, a player should choose an object and tap or click on it. When a cannon is fired into empty space and reaches the game window border, it will ricochet. If it doesn’t reach any fish or object at the first bounce, it will ricochet again and keep doing so until it reaches any target.
Target Lock
The Target Lock switches the cannon to a special electric cannon and keeps shooting at the chosen fish automatically. It can be enabled by double-clicking a fish and disabled by clicking any empty area. Once enabled, Target Lock is active until it is disabled manually. When the fish targeted is killed or swims out of the screen, the electric cannon will target at another fish. If there is none, the electric cannon will stop firing until one appears. The cost of electricity is the same as the cost of the bullet. The bet for Target Lock can be changed by clicking on the cannon. Only one fish or object can be target-locked at a time.
Autofire
The player may choose the Autofire function to shoot fish and objects. In order to activate the Autofire mode, a player should double click on any empty area. When the Autofire mode is on, the cannon keeps shooting automatically at a constant pace at the direction where the mouse cursor is located. Moving the mouse cursor changes the direction of the bullets. To disable the Autofire mode, a player should single click on any empty area.
Fish Multiplier
Fish inside bubbles can trigger the Multiplier feature. Once the fish is killed, its prize will be multiplied by a random multiplier. The multiplier values are x2, x3, x4, and x5. The multipliers keep rotating around the arrow until one of them stops at the arrowhead. The multiplier is randomly chosen and applied to the payout of the blasted fish.